tag:blogger.com,1999:blog-7345230725106382965.post328626446996575041..comments2014-02-24T14:51:22.985-05:00Comments on Saga Mechanic: AchievementsSerpenghttp://www.blogger.com/profile/11918789542965939474noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-7345230725106382965.post-63251836207025874952010-09-08T11:14:38.148-04:002010-09-08T11:14:38.148-04:00Yes, indeed. Achievements are one of those things ...Yes, indeed. Achievements are one of those things that have exploded across every game on the face of the earth, and I gotta say, I'm glad they have. Even the ones that don't actually benefit you whatsoever can still compel you to try esoteric things that may not otherwise have occurred to you. In dear ol' Geometry Wars, the achievement to last awhile without firing a single shot changed the entire dynamic of how I was playing, and was so much fun in its own right that I wished there were more achievements to be earned simply by surviving longer under such conditions.<br /><br />They're important, because they make us do things that, in the normal order of business, we otherwise simply wouldn't just choose to do. Alternately, it's kind of cool when, simply by goofing off in a game, I ACCIDENTALLY get an achievement, receiving a little message letting me know how I goofed off in such a way that the makers fully endorsed.<br /><br />Ultimately, they can help make people pay more attention to the lovingly crafted games they're playing, by offering goals aside from 'GET TO THE END'. Or, simply drive them to 'GET TO THE END' in new ways, or harder ways, or faster ways. They're extra motivation to really make full use of everything a game has to offer, and present a form of replay aside from just playing through it again on a higher difficulty setting (though, rest assured, that will also TOTALLY get you an achievement)Saxxonnoreply@blogger.com