Friday, December 27, 2013

Secret of the Magic Crystals.

So yet another steam challenge down, this time courtesy of my friend Josh, who so graciously got me the next game on the list, Secret of the Magic Crystals.  Link

So this game is essential a take care of your horse simulator, with a story about magic crystals letting you breed special horses, and your uncle being disgraced when no one believed him, cept you start the game with a frigging unicorn who competes in races!  The game is split into a few modes.  We have farm management, horse care, training, crafting and quests.  Your farm has multiple buildings, each of which performs a certain task.  You can craft special potions to heal your horse, magic horseshoes to make it better, feed/take care of it to improve it's health and spirit.  You can also train it on various obstacles courses, which all consist of pressing buttons at certain times to get a high score, which increases your stats.  Finally you can send your horse out on quests and races, which if they win gets you items and money, or have the potential to injure your horse, thus making it so you need to heal them.  Supposedly you can breed horses after awhile, but I did not get a chance to find that part.

So honestly, it's not a terrible game.  There is not much to it overall (up your stats, take care of your horses, fiddle with recipes) and it seems quite easy to just focus on one or two small things, max your horse out and then dominate the races/quests associated with that stats they have.  If you've ever wanted to digitally raise some horses, they have made your game.  With unicorns, and I think Pegasus and some kind of horse that's on fire.

Thursday, December 26, 2013

Unepic

So next game on the list of titles is called Unepic (Link).

This is an early access metrovania style of game.  In layman's terms, this means you travel through a dungeon, collecting various items, keys and powers that allow you to unlock other parts of the dungeon, and make it easier to progress through them.  It also has a rogue like level system,where every level lets you assign points to stats to increase weapons, health, armor and spell power.  As an early access game, not everything is fully implemented yet, so I went into it with that knowledge.

It follows a player of a table top rpg (probably Dungeons and Dragons) as he gets teleported into a castle, where he is trying to figure out where he is, survive the whole dungeon and progress through the game.  You collect various pieces of equipment, including armor, rings, weapons and potions.  They adjust your protection and damage, and you can set them up into hot keys to quickly switch between them in combat.  Weapons have distinct damage too, such as good against armored, living, unliving etc etc.  They seem to have a durability system, but it's only when used against monsters and during my time playing it did not come into play much.

Overall so far it's not too bad of a game.  The jumping seems a little stiff, and I've yet to run into any spells so cannot comment on how they work very well.  It's on sale now on steam, so if your interested in trying out a quick little game, I'd say give it a shot.

Wednesday, December 25, 2013

Reach for the sun

So yet another game for today, this time it's the plant simulator reach for the sun Reach for the sun

So this game is somewhat simple.  You select a plant to play as, and have to help it grow.  You do this by clicking on the various parts of the plant (roots and leaves) to collect three separate resources, which are water, nutrients and starch.  As you collect more resources, you can build more roots (more water and nutrients) more leaves (more starch and storage) or build flowers.  The end goal of every level is to build as many flowers as possible and fully get them to bloom.  This is accomplished by feeding them resources to attract bees, which help pollinate them.  Once a plant is pollinated, it takes a final push of resources and then they will fully flower.  For every full flower at the end of the game (it's time based) you get seeds.  Seeds allow you to buy new flowers (they give more seeds but can be harder) or upgrades to your garden, including less insects, more nutrients and water supplies.

So I saw this game one day on steam and decided to pick it up with some of the extra steam bucks I had lying about.  It's a very soothing game, as the music is nice and keeps you focused, and you develop a rhythm of collecting, upgrading and dealing with small nuisances like insects, blight etc. The higher level flowers have more options for growth, but overall it doesn't seem too hard of a game.  If you want something a bit soothing and such though, I'd say give it a shot.

Tuesday, December 24, 2013

Van Helsing

Time for my second review, The Incredible Adventures of Van Helsing.

Ven Helsing

So I actually picked this one up a bit ago, but never got around to trying it out fully. It's a diablo style game, but more in line with Titan's quest in terms of leveling/powering up. It follows the standard hack and slash model. You kill monsters, get loot, level up, kill more monsters, wash rinse repeat. The skill system is split into four separate trees. One for melee, one for range, one for passive auras and another for active skills like healing. Along with this you pick your stats, and you have a ghost companion that can be built for tank, dps, support etc.

So it does follow the story of Van Hellsing, if he was a general bad ass monster hunter. You travel through towns, gathering quests and killing monsters by the dozens in encroaching waves of death and destruction. You have two kinds of weapons to use, melee and range. You can freely switch between the two, and setup separate attacks and powers for both. You generate rage by attacking, which allows you to add powers to your attacks (like exploding shells, slowdown etc) and rage can also be used for your auras to give you extra buffs. Spells use mana, you get various potions and item buffs, it's about what you'd expect.

It has some dlc that opens up new class options, like a pure caster or technomancer class. Have not acquired the dlc yet, but one annoying bit about this is even without the dlc, I'm getting items for the classes I've not yet acquired. A tiny bit of an annoyance, but it's there all the same.

If your looking for a decent hack and slash diablo style game, I'd say give this a shot, it's worth the money.

Legend of Dungeon

So that was fast, first game on the list I just played an hour+ of is Legend of Dungeon, by robot Love kitty (Legend of Dungeon)


This is a single player/co-op rogue like game where you and a party of adventurers descend into a randomly generated dungeon to battle monsters, collect treasure and vanquish some monsters along the way. So I gave this one the old college try, and have some thoughts on it.

Overall it's not a terrible game, but I'm not hugely enthralled with it. It's controls are brawler like, where you have to move, dodge and aim your attacks like old school final fight or streets of rage. Your various weapons depends your hit area, attack speed and overall damage you do. Your also able to gain levels via small green exp orbs enemies drop upon death. The controls seem simple enough, my main complaint is with the ui.

Your life, defense, attack gold and exp are in a corner assigned to each player. Your inventory is handled via scrolling through items and selecting which ones you wish to wear/use/equip. This gets confusing after a bit, as your inventory can quickly swell with the random items you pick up along the way. Equipping armor is kind of weird, as you have to rely upon looking at the numbers to determine if they are better or worse. This does not however, let you know if the items have any other effects, you need to rely upon trial and error with the names. This also occurs with the various potions, as they are random every time you play through. Of course once you use one, it doesn't let you know what it does, only small visual queues (like your toon puking up a random color which seems to denote losing points in a stat). Also armors seems to be better, but upon equipping your stats are not what they said it would be, so still unsure how that works exactly.

Overall if you can find this on sale or want a somewhat different rogue style game, it's worth a shot.

Steam Challenge with reviews

So wow this blog has been dead for some time.  To get myself back into it, I'm going to be doing a modified steam challenge.  I'm going to play every game in my steam collection for at least an hour, and then write up a quick summary, thoughts and recommendations for the games I have played.  Let's see if I can do it.

Saturday, July 2, 2011

Oh the humanity

So got a few things to chat about this week.  Let's start off with some beta news.

Heroes of Might and Magic 6
I pre-ordered Heroes of Might and Magic 6 and thus got into the early play tests of it.  For those of you unaware of the Heroes series, time for an introduction.  The Heroes of Might and Magic series began as a game called King's bounty, which eventually became an offshoot of the Might and Magic series, a long running RPG series for the PC.  It's a turn based strategy rpg combined with city building and exploration.  You hire heroes, who carry stacks of troops.  Every stack of troops are comprised of the same unit.  Every unit has a defense stat, attack stat, health and damage.  Every unit in a stack adds their respective powers together, and the hero controlling the army adds their stats to the units as well.  Rounds are taken in order of speeds of the units, and you control the units one at a time, moving them across a board to attack the enemy units.  The hero has the ability to cast one spell per turn, or attack if your playing some of the later versions of the series (4 had the hero as an actual unit in the battle, 4 did not do so well).  You win a battle by destroying all of the enemies stacks of units.  You can acquire more units at cities you own, and some can be found in neutral locations.  The cities build units by constructing buildings, which you build by gathering minerals on the map, including standalone resources and mines that produce a certain amount of resources every round.  your hero can be outfitted with artifacts that increase their powers, give them special abilities, and you can also train them in new skills, which will let them move further in a round, learn new spells or even raise the dead from a fight to fight for your side in the next battle.

So with that bit of background info in place, what does 6 bring to the table?  First off, they've cut down the number of resources.  It used to be lumber, stone, sulfur, mercury, crystals, gems and gold.  Now it's just gold, lumber, stone, and crystals.  Heroes now also have a destiny path system which gives them specials powers, also some artifacts level with you now.  So the longer you have them, the more powerful they become.  Combat has changed a bit as well.  Previously you used to be able to move and attack, so for example you could move your archers out of range and have them fight back.  Now once you move them, your turn ends for them.  Also not sure if it's the games intent, but enemies always seem to go first.  I've finished the first mission and am working on the second mission right now, so there may be more to combat then that.  Cities have changed a bit too, they seem to be more flexible in what you can and cannot build, plus you can convert towns from one type to another.  Also they introduce the concepts of forts.  Normally nothing would prevent an enemy from taking a resource mine from you, but now if you have a fort, they cannot claim a mine unless they take the fort as well.  Once the fort is taken, every mine in that area falls under neutral control and can be claimed by other players.  The player skills have changed too.  You seem to have more activated powers and buffs, but it may also be the hero I've been given for the tutorial.  Only time will tell, but it does seem like the game is trying to improve on the previous versions and bring in some new players, so this game is shaping up to be something to look forward too.

Shadows of the Damned

So, have you ever played No more Heroes, or No More Heroes 2?  Ok, consider those two games to be the litmus test of this one.  If you enjoyed them, their weird brand of humor and nonsense story, then you will enjoy this game.  It's a survival horror game built on the premise of you going to hell to save your girlfriend, who has been captured by the big demon Flemith.  A big skeleton like creature in an army jacket and wielding a bazooka.  It differs from most survival horrors in that your guided along and combat is a bit more interesting then other games.  You wield a variety of guns, so far a standard gun, a grenade launcher and a machine gun, plus a flaming torch, which all happens to be Johnson, a floating ex-demon skull thing that travels with you.  Yes, that's your weapon, advisor, and source of information.  Also, goats are the sources of light in the underworld, doors eat brains, eyes and strawberries(actually demon fruits, their made up of ground up tongues) and one of the bosses pisses darkness.  Yes, a boss, a giant goat demon, pisses darkness to fight you.  That right there about sums up this game and it's general premise.  It's fun, the controls are decent, story is entertaining, and overall it's worth a shot if you want a somewhat funny, mature game.

Hellgate London

What's that you say?  Hellgate London?  Did it not die years ago due to lack of money and the devs/owners not owning up to their promises of exclusive content to paying players(of which I am going to talk about at a later date).  Well your wrong, it's back from the dead!  And like any zombie and/or dead thing, it should have stayed buried and long forgotten.  Now, hellgate was not a bad game.  It was Diablo with a decent plot around it, and it had some promise.  It was fun for a few hours here and there to kill some time with.  So when I heard it was coming back, I was intrigued.  So I finally got to give it a shot last night.

I've had more fun ramming nails into my forehead and then cleansing the wounds with turpentine.  Let's start off with what has changed.
  • The graphics have gotten worse.  This is not to mean the graphics are dated or anything, they literally got worse.  It's almost like they wanted to put in their own graphics(which they did, they re-imaged some of the main characters to make them more...something.  It did not work too well.)
  • Maybe it was my sound card, but I could not hear some of the most common quotes from the game, like for the living etc.
  • The tutorial will lock your keyboard until you press the buttons it's telling you too.  This is annoying, especially when a monster might be chewing on your face and the game is yelling at you to press I to bring up your inventory.
  • They introduced micro transactions to the game, so by buying their special currency, you can biy special in game items, like more acts.  Yup, you need to buy Act 3.
  • From reading their facebook page and such, it seems like the servers come up and down so often they are earning frequent flyer miles from all the traveling they are doing.
So, quick synopsis.  This game is not really Hellgate in my opinion.  I'm going to keep an eye on it incase it gets better, but we'll see what happens.
          

Monday, June 20, 2011

Darksiders and Duke Nukem Forever

So been working on some older games I never got around to trying when they come out.  Seems to be a common trend lately, but it works with my schedule so.  First we're going to take a look at Darksiders, and then I'm going to delve into some Duke Nukem.

So Darksiders.  I wish I had gotten this game when it first came out.  It's a game in the similar vein of Jak and Dexter, beyond good and evil and platformer/fighters in general, with a bit of God of War tossed in.  You play the game as War, one of the Horsemen of the Apocalypse.  You've been stripped of your powers and sent back down to earth to essentially fix the problems they think you caused.  The game runs like a standard one of it's genre.  You get some weapons, skill and weapons to do battle with the various demons and angels that assault you, and use them to solve various puzzles scattered throughout the world.  The system works a bit like Zelda, where you go to a dungeon, get a new item that helps you out and then you can go back and re-discover areas you've never been too before.  What sets this game apart from others of it's kind is the story/atmosphere and also the general ease of controls.  Once I got used to how the control scheme worked and picked up a few new moves, the game just seems to flow well.  I can swiftly go from offensive to defensive with my attacks and movement, and also throw in random other moves to get me around.  Plus, and this is a big kicker for me, you can activate your defense anytime, during any move.  So many games just don't do this.  You start off a move and are now stuck in it, meanwhile any enemy can come along and knock you off your flow, thus making doing almost any move beyond your basic almost worthless.

The atmosphere was the other big part.  I'm usually not one to fawn over how a game looks and such.  But this game is just amazing in it's details and settings.  It's a post apocalyptic world that actually looks like it would make sense.  It's got some ruined sections, others returning to nature, signs of demonic influence scattered throughout the world and some pretty nice visuals of the whole destruction wrought.  The lore of the game is also very interesting.  It's a different take on Christian Theology, with the Horsemen actually working for a neutral third party, who's main interest lies in maintaining a balance between the powers that be.  I'm eagerly looking forward to the second installment of this game, and urge people to pick up a copy of this if they can.

So, Duke Nukem Forever.  The game that took 10+ years in total to bring out.  The game everyone would joke about and kept assuring ourselves would never come out.  Well it's out, and well....   Ok, first off, the game does not live up to the hype.  Unless it came in a gilded case, physically made your other games weep in sorrow and then blew your mind would it live up to the hype.  This being said, this game feels half finished, and that's a funny thing to say with how long it took to come out.  The best way I've heard this game be described is an FPS archaeological dig through what was hot during certain years.  Driving in FPS games(borderlands) was fun, so there is a level or two with some driving.  Unfortunately, the car handles like crap, and also randomly disappeared while I was using it in once level, forcing me to kill myself to get it back. The lack of being able to have more then one weapon as well, is annoying as hell.  You see so many weapons lying around all over the place from enemies you kill, and since you can only have two at a time on you, your forced to leave some behind, or guess at what might be dropping in the future to get some ammo.

The Duke Nukem humor is there, and this is one of the few redeeming factors of this game.  Constant jabs at other games, internet humor and other references make the one liners all the more amusing.  Plus, Duke's voice is the right kind of gritty wise cracking that a game like this wants.  This can't save the game though.  So many of the features either seem half rushed in, like they really wanted to show it off but either left it half done, or just didn't know what to do with it.  This is a major pet peeve of mine with games.  Almost any mechanic can work in a game, if it's A. Implemented properly and B.  Fits into the overall scheme of the game.  You wouldn't expect to be playing Final Fantasy and suddenly a golf match shows up out of no where to handle a boss fight.  Then again, the Final Fantasy games have been getting weirder as time goes on....  Anyway, back on topic.  So, after all this time, what do we have?  A somewhat ok generic shooter, with some ok jokes and wisecracks, a whole case of misogyny and not much else to show for it.  This game is going to go down in history, just not the way it wanted too.

Thursday, June 16, 2011

New games

Well everyone, it's been a bit hasn't it?  Life has been a bit busy, moving into a new apartment, got myself a new job I am starting soon, and loads of other things going on.  So, now that we have that all settled and done with, let's get to some games, shall we?

First off, recently had a good session of a new board game out called Mansions of Madness.  Quick description of this is Arkham Horror meets Betrayal at house on the hill.  You randomly select a challenge to overtake, and every player except one chooses from the list of investigators.  Every investigator has different stats and some even start with special items, such as spells or artifacts that could help them in the challenge.  The player who did not take an investigator is the person running the game, who is in charge of the house and it's various elements.  they get special powers to try to thwart the players in their goals, and also help to move the story along.  The major difference between this and Betrayal is that the house is generally set up ahead of time, so you don't need to worry about finding out where the kitchen is for example.  I've yet to play all of the various challenges, so it's possible one does require you to build the house out as you go.

I've recently fallen down to the gods of Facebook and decided to join it.  Of course, one of the first things I did is set myself up in a couple of the games on it.  I've been playing Zombie Lane, Dragon Age Legends and Knights of the crystal.  Their all mostly generic facebook games, although Dragon age does require a certain knowledge of how the game works, so there ya go there.  As to Rift, I've stopped playing for the time, as my pc recently went through a period of not wanting to work very well and blue screening all of the time as soon as I went to sneeze on it.  With my newly built pc though, I should be giving it another try soonish.  We shall see.

Well, that's about it for now.  I'll update some this weekend with some new information about some games.

Starting up

Yes I know, I've said this before, but I'm going to be posting some new stuff soon, so, keep a look out.