Showing posts with label Steam Challenge. Show all posts
Showing posts with label Steam Challenge. Show all posts

Sunday, January 26, 2014

Defender's quest Valley of the Forgotten

So we have another game down on the steam Challenge, as we take a look at Defender's quest, Valley of the Forgotten (Link).  I picked this up recently since it was on sale, and I had a few steam bucks left over from selling off some trading cards.  So let'd dive in, shall we?

Defenders is a tower defense/rpg hybrid.  This entails that your towers are actually characters, and they have the ability to level up.  Each time they level, their stats increase and you can allocate a point to one of their skills.  These range from passive skills (more speed, range etc) or improving/granting them new attacks.  The one difference is your main character, the Librarian.  She can improve her spells only (at least to where I have gotten to in the game).  Her spells use psi points, which is your main resource in the game.  Psi points is what lets you place down troops on the field, cast spells, and boost troops on the field.  Boost is like upgrading towers in other games.  This will grant the boosted unit more abilities, increased stats and more health.  Along with this you collect scrap after battles, which your out of battle currency.  With this you can buy more troops to summon, and also buy equipment for them as well.  Each unit uses one type of armor and one type of weapon.  The final component is each level has multiple difficulties.  If you perfect a level on a certain difficulty, you earn extra scrap or even special items.

Overall the game has been quite fun.  The basic levels are easy enough to get through, while the higher difficulties present enough of a challenge to be fun, but not so bad as to only be winnable via one certain combination of troops (looking at you, crystal defenders).  Honestly, I'd say go get a copy of the game, the story is quite fun too.

Monday, January 20, 2014

Broken age

So now what alot of people (read 2) have been waiting for.  My review of Broken Age, the new adventure game released by double fine (Link).  Be forewarned, there may be some spoilers here, and I was also a kickstarter backer, hence why I was able to play it early.  There will be a second part coming eventually, and when it does I'll probably do another quick review update here.  So, let's dive right in shall we?

So the game involves two seperate characters, Shay and Vella.  They are played separately and you can play one through the end without playing the other until you have to.  It's an adventure game like the old school monkey island, or any of the new TellTale games, whereupon by talking to other characters, gathering items and solving puzzles your able to advance the plot.  Right off the bat, the graphics really impressed me.  They seem to be almost cutout pieces, but not quite, it's odd.  The music is also subtle and really helps with the mood, while the voice acting is superb.  Of course, the main two points of any adventure game is of course the story, and the puzzles.  We'll tackle the puzzles first.

One of the problems with alot of adventure games is they really on what has sometimes been called monkey island logic.  This is where you have a key, and of course it should open the door, but instead you need to trade the key for a bottle of spot remover, which removes a spot on the wall and lets you in.  This is not necessarily a bad thing for most adventure games,  but it can be very frustrating where it can turn into try everything on everything and see what sticks.  This game avoids that, with every interaction and decision making almost complete sense.  They even do a good job of letting you know what you can interact with, by changing the mouse cursor around.  Inventory is also handled nicely, by having a small area you can mouse down to, open it up and go with it.  You can't do multiple things with items (as in look, push pull etc) but this game doesn't need that.  It works with what it has, and does it well.

So onto the story.  This is where I may catch some flak, as it has to do with the kickstarter as well.  So the game is currently half done, with the second act coming later in the year.  So I had planned to only play a little bit of the game to review, but ended up beating the entire game in about four hours.  So the story for the four hours was quite enjoyable, and trust me, the ending will make you want the next act as soon as possible.  My concern is that the next act will be just as long as the first, and that would make an 8 hour game.  Of course, I have no doubt it will be a very enjoyable 8 hour game, but with the sheer amount of money they made from the kickstarter, the preorders and everything else, it almost seems like it will be too short of a game for all the hype.  Of course I may be wrong, and the second act will be so amazing I won't care too much about the time spent.  We're just going to have to wait and see.

Thursday, January 16, 2014

The Banner Saga

So the next game on the steam challenge I've set myself upon is one I backed quite some time ago, The Banner Saga (Link) . So keep that in mind while reading this, I backed this game, and actually put in a little more then the hour I've been doing so far for these games.  So let's get into the nitty gritty of this title shall we?  Please note, there will be some mild spoilers, so keep that in mind.

The game follows a group of vikings, living in a world where the sun never moves, it's almost always perpetual winter and these large, golem like creatures called the Dredge are waging war on everyone.  You begin the game controlling a large caravan of Vurl (giants) and humans as they are leading a caravan to the Vurl capital (believe it's that) to cement a full treaty between the races.  After playing as this group a bit, you move over to Rook and his town.  Now, this game was made by former BioWare members, and this is where it begins to show.  You begin to have to make choices, such as what to defend, how to react and actions you take between combat.  This will affect your supplies, party members and your renown.  I actually lost a party member at the beginning of the game due to a choice I made.  This will more then likely lead to the game being able to be played multiple times through, as your choices do seem to have consequences.

Now to combat.  It uses a grid based system where enemies and allies take turns.  It always goes ally, enemy, even if there are more allies then enemies, or vice a versa.  Every character can move, rest, use a special ability, or attack if something is in range.  When attacking, you can choose to damage armor, or strength.  Armor will help shield you from damage, while strength is not only your health, but how much damage you do with hits.  So by lowering an enemies strength, you not only kill them quicker, but reduce their combat effectiveness.  Along with this you have a special stat called willpower, which can be used to move further, hit harder. and is also used for your special abilities.  As you kill enemies, you earn renown, which is your currency.  It can be used to buy items, supplies for your caravan, and also to promote your troops.  Once a hero has killed x number of enemies, they can be promoted, which increases their stats and special ability.

So with the time I've put in so far, I'm definitely interested in continuing to play this game.  The story so far has me intrigued, combat is nice, and the music is excellent.  I'd recommend picking up this game if your a fan of BioWare games at all.

Saturday, January 11, 2014

Deadly 30

So this time on the steam challenge, we have the zombie survival shooter game, Deadly 30 ( Link).  This is going to be one of many zombie style games I'm going to try, as I am a sucker for most anything zombie like in nature.  So let's get down to the meat and potatoes of this review shall we?

The game involves three soldiers in World War 2, trapped by a horde of undead monsters that seeks to kill them.  You begin the game as a rough and tough America soldier with an assault rifle.  Along the way, you have the chance to find and add to your team, a female German soldier with a shotgun and frying pan, and a Russian soldier with a bolt action rifle, and a combat knife.  You have the ability to switch between all three of your troops at any given time, and when not in control, the others will follow suit and kill anything that gets close.  You also have a home base, which you can upgrade, put defenses around, and stay in during the night.  This brings us to the day/night cycle the game uses.  During the day, the zombie hordes are much less, so your able to scavenge for scrap and ammo to help survive the night, where huge waves of them will begin to assault you.  As the name suggests, the goal is to survive for 30 nights, each day adding new types of zombies and increasing what comes at you.  You can also gain levels during the game, which gives you the option of acquiring more powerful weapons, armor and turrets for your base.

So not going to lie here, this almost seems like it should be a flash game that you'd find on NewGrounds or Armor Games.  It's simple enough to get interested, but doesn't seem to progress much beyond trying to get better items to defend yourself with.  Also your AI partners don't seem to interested in defending key positions, seeming to just wander around the base a bit and shooting if things get close.  Honestly, this game wasn't too bad for the price I paid, but if it was a bit more expensive I'd probably steer clear of it.


Thursday, January 2, 2014

Valdis Story, Abyssal City

Here we are, a few days after the holidays and some gaming has been done.  Here we are with another steam challenge down, Valid Story, Abyssal City ( Link).  So this is a metroid style castlevania esc game, where you traverse a city, collecting upgrades, defeating enemies, leveling up and exploring the game.  As you find new items, spells and abilities, you get the ability to unlock new, and rediscover older parts of the game again and acquire even more items and abilities.  With an hour into the game, I've already fought three bosses and learned three types of magic.  It seems like there is a crafting/trading system in the game, but I've only just gotten to the vendors that handle this and so far have been unable to do much with them.  I'm hoping they provide some more worthwhile options in terms of managing your gear and abilities.  The game also has a stat/skill system, where you can build and customize your toon to your playstyle.  If you want to go heavy hitter or magic user, this is how you do it.  It also seems to have a ranking system for bosses, giving you bonus HP based upon how long it takes you to fight the boss, damage taken and items used.

I will say, the controls seemed a bit...too fluid for me if that makes any sense.  I've already had to do some time based jumping puzzles, and it almost seems like my toon moves around a bit too much when trying to make the precise jumps.  It's also odd that on some walls I seem to be able to double jump from fine, but then another only certain spots seem able to let me do so.  Not a game breaker at all, just something I noticed.

I'm hoping to have some more reviews up soon, talk about some board games I got to play, and even put up my list of games to play and see if there are any in particular people want to see played.  As always, thanks for reading.

Friday, December 27, 2013

Secret of the Magic Crystals.

So yet another steam challenge down, this time courtesy of my friend Josh, who so graciously got me the next game on the list, Secret of the Magic Crystals.  Link

So this game is essential a take care of your horse simulator, with a story about magic crystals letting you breed special horses, and your uncle being disgraced when no one believed him, cept you start the game with a frigging unicorn who competes in races!  The game is split into a few modes.  We have farm management, horse care, training, crafting and quests.  Your farm has multiple buildings, each of which performs a certain task.  You can craft special potions to heal your horse, magic horseshoes to make it better, feed/take care of it to improve it's health and spirit.  You can also train it on various obstacles courses, which all consist of pressing buttons at certain times to get a high score, which increases your stats.  Finally you can send your horse out on quests and races, which if they win gets you items and money, or have the potential to injure your horse, thus making it so you need to heal them.  Supposedly you can breed horses after awhile, but I did not get a chance to find that part.

So honestly, it's not a terrible game.  There is not much to it overall (up your stats, take care of your horses, fiddle with recipes) and it seems quite easy to just focus on one or two small things, max your horse out and then dominate the races/quests associated with that stats they have.  If you've ever wanted to digitally raise some horses, they have made your game.  With unicorns, and I think Pegasus and some kind of horse that's on fire.

Thursday, December 26, 2013

Unepic

So next game on the list of titles is called Unepic (Link).

This is an early access metrovania style of game.  In layman's terms, this means you travel through a dungeon, collecting various items, keys and powers that allow you to unlock other parts of the dungeon, and make it easier to progress through them.  It also has a rogue like level system,where every level lets you assign points to stats to increase weapons, health, armor and spell power.  As an early access game, not everything is fully implemented yet, so I went into it with that knowledge.

It follows a player of a table top rpg (probably Dungeons and Dragons) as he gets teleported into a castle, where he is trying to figure out where he is, survive the whole dungeon and progress through the game.  You collect various pieces of equipment, including armor, rings, weapons and potions.  They adjust your protection and damage, and you can set them up into hot keys to quickly switch between them in combat.  Weapons have distinct damage too, such as good against armored, living, unliving etc etc.  They seem to have a durability system, but it's only when used against monsters and during my time playing it did not come into play much.

Overall so far it's not too bad of a game.  The jumping seems a little stiff, and I've yet to run into any spells so cannot comment on how they work very well.  It's on sale now on steam, so if your interested in trying out a quick little game, I'd say give it a shot.

Wednesday, December 25, 2013

Reach for the sun

So yet another game for today, this time it's the plant simulator reach for the sun Reach for the sun

So this game is somewhat simple.  You select a plant to play as, and have to help it grow.  You do this by clicking on the various parts of the plant (roots and leaves) to collect three separate resources, which are water, nutrients and starch.  As you collect more resources, you can build more roots (more water and nutrients) more leaves (more starch and storage) or build flowers.  The end goal of every level is to build as many flowers as possible and fully get them to bloom.  This is accomplished by feeding them resources to attract bees, which help pollinate them.  Once a plant is pollinated, it takes a final push of resources and then they will fully flower.  For every full flower at the end of the game (it's time based) you get seeds.  Seeds allow you to buy new flowers (they give more seeds but can be harder) or upgrades to your garden, including less insects, more nutrients and water supplies.

So I saw this game one day on steam and decided to pick it up with some of the extra steam bucks I had lying about.  It's a very soothing game, as the music is nice and keeps you focused, and you develop a rhythm of collecting, upgrading and dealing with small nuisances like insects, blight etc. The higher level flowers have more options for growth, but overall it doesn't seem too hard of a game.  If you want something a bit soothing and such though, I'd say give it a shot.

Tuesday, December 24, 2013

Van Helsing

Time for my second review, The Incredible Adventures of Van Helsing.

Ven Helsing

So I actually picked this one up a bit ago, but never got around to trying it out fully. It's a diablo style game, but more in line with Titan's quest in terms of leveling/powering up. It follows the standard hack and slash model. You kill monsters, get loot, level up, kill more monsters, wash rinse repeat. The skill system is split into four separate trees. One for melee, one for range, one for passive auras and another for active skills like healing. Along with this you pick your stats, and you have a ghost companion that can be built for tank, dps, support etc.

So it does follow the story of Van Hellsing, if he was a general bad ass monster hunter. You travel through towns, gathering quests and killing monsters by the dozens in encroaching waves of death and destruction. You have two kinds of weapons to use, melee and range. You can freely switch between the two, and setup separate attacks and powers for both. You generate rage by attacking, which allows you to add powers to your attacks (like exploding shells, slowdown etc) and rage can also be used for your auras to give you extra buffs. Spells use mana, you get various potions and item buffs, it's about what you'd expect.

It has some dlc that opens up new class options, like a pure caster or technomancer class. Have not acquired the dlc yet, but one annoying bit about this is even without the dlc, I'm getting items for the classes I've not yet acquired. A tiny bit of an annoyance, but it's there all the same.

If your looking for a decent hack and slash diablo style game, I'd say give this a shot, it's worth the money.

Legend of Dungeon

So that was fast, first game on the list I just played an hour+ of is Legend of Dungeon, by robot Love kitty (Legend of Dungeon)


This is a single player/co-op rogue like game where you and a party of adventurers descend into a randomly generated dungeon to battle monsters, collect treasure and vanquish some monsters along the way. So I gave this one the old college try, and have some thoughts on it.

Overall it's not a terrible game, but I'm not hugely enthralled with it. It's controls are brawler like, where you have to move, dodge and aim your attacks like old school final fight or streets of rage. Your various weapons depends your hit area, attack speed and overall damage you do. Your also able to gain levels via small green exp orbs enemies drop upon death. The controls seem simple enough, my main complaint is with the ui.

Your life, defense, attack gold and exp are in a corner assigned to each player. Your inventory is handled via scrolling through items and selecting which ones you wish to wear/use/equip. This gets confusing after a bit, as your inventory can quickly swell with the random items you pick up along the way. Equipping armor is kind of weird, as you have to rely upon looking at the numbers to determine if they are better or worse. This does not however, let you know if the items have any other effects, you need to rely upon trial and error with the names. This also occurs with the various potions, as they are random every time you play through. Of course once you use one, it doesn't let you know what it does, only small visual queues (like your toon puking up a random color which seems to denote losing points in a stat). Also armors seems to be better, but upon equipping your stats are not what they said it would be, so still unsure how that works exactly.

Overall if you can find this on sale or want a somewhat different rogue style game, it's worth a shot.

Steam Challenge with reviews

So wow this blog has been dead for some time.  To get myself back into it, I'm going to be doing a modified steam challenge.  I'm going to play every game in my steam collection for at least an hour, and then write up a quick summary, thoughts and recommendations for the games I have played.  Let's see if I can do it.